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Performance
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When it comes to testing the performance of graphic cards, two methods are usually used. First one, and maybe the most used one as well, is to choose a resolution which to use and then crank up all the in-game texture settings, shadows, etc. This is the simpliest way, and the results can be compared easily. The second possible way is to again first pick a resolution which to use and then make the graphical settings so that the game remains "playable". Usually this "playable" is around 40-50 FPS average depending on the game. If there's multiple cards involved in the review then comparing the cards gets a bit more complicated. |
This time the methods were combined and the best playable settings were used with the 8600GTS and then the same tests were ran with the same settings with the other cards. This way the results should be easy to compare, but also tell the acual "playable" settings for the 8600GTS.

As comparison we used MSI 7600GT from the last nVidia generation and also a Leadtek Winfast 8800GTS 320MB, which is the big brother of the 8600GTS. The price difference between these two is pretty clear, so we can expect to see a clear difference in the performance as well.
The tests were ran on AMD X2 4600+ based system with two GBs of Crucial DDR. The OS was Windows XP and the Forceware used with the 8-series cards was version 158.19 and on the 7600GT 93.71.
3DMark06

I guess 3DMark doesn't need any further introductions. It's a test software designed to measure the gaming performance of the PC. The test contains multiple syntetic short tests that utilize the latest shaders and effects. The tests were ran using the basic settings so one can compare any graphic card to these scores. Higher result is better and the differences are clear. The difference between the 8600GTS and the 8800GTS is larger than the one between the last generation 7600GT and the 8600GTS.
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